Reworked Aileena’s Iron Jaws Guidelinesfor clarity. DH and det both has slightly deminitin returns which means that you end up wanting to maintain a ratio between them. I think it's helpful to start out with a description of what Summoner is and isn't- especially in regards to the history of the job since ARR, considering how often it gets significant portions of its skills reworked. Dismantle is great on the Light of Judgement, although the first one is tricky because it’s at the same time with Wildfire prep. Speed decreases the GCD, increases damage from auto-attacks and DoTs, and increases healing from HoTs. I don't remember a base 45% damage. Leveling as a Monk is really only leveling up your Pugilist. The important part is going to be having the substats. If I had to guess, I'd venture that probably hasn't changed much. Piety is the only secondary stat to see an overhaul for 5.0. However, tooltips will not be covered as by level 70 you should be familiar with them. Skill Speed to taste, whatever combination of DH/Det/Crit you personally like, Unless your job has a specific interaction with a stat (generally crit) its just...not going to be that important, particularly at beginning of expansion stat levels. Use Dismantle on the Light of Judgement and plan other uses around that. Strength doesn't give stats anymore for material, so no need to differentiate left vs right. Description. Reload setup makes the Wildfire preparation longer for 2 ammo, but also allows it to use only 1 tick of Flamethrower, which can be used while fully mobile. Stat Priority. Overall, there’s quite a lot going on with the MCH job, while a little “out there”, it certainly is exciting. Visual overview of the rotations can be found here. FFXIV Gladiator / Paladin Stats. Piety to requirement for fight>crit>dhit/Det>sps to taste, Just go with Crit and SpS/DH, as is customary. FFXIV STAT CALCULATOR (5.x) By Norah Blackfell(Omega) Updated: 14 Sep 2019 Values source: theoryjerks.akhmorning.com Starting Job Quest Last Update: -All descriptions are based on action attributes and bonuses attained by level 80. Otherwise coordinate with other raid buffs. Uncategorized / By alext96. When Overheating at below 80 heat, 2 or more ticks are required. This opener is only able to get 5 GCDs under Overheat because it interrupts Flamethrower with Wildfire instead of a GCD. You will naturally reach 90 heat. When it comes to downtime, a good rule of thumb is that if a disconnect is 15 seconds or longer, it’s better to use Overload for the disconnect rather than for raid buffs, because the practical cap for stacked raid buff multiplier is around 1.5x which would make the Overload gain ~400 potency. At high skill speeds it’s better to use the 65 heat version of the rotation for the higher potency since you’ll still stay below the 60 second threshold anyway. Depending on what procs you have going into Quick Reload your GCD order will change to make the most out of them, however, all oGCDs should be used in the same order as before. ; Swapping first Plunge and Abyssal Drain is a very small potency gain with a Red Mage’s Embolden.However, this can affect times you need a plunge later. 65 Heat → (Quick Reload) → Split Shot (Flamethrower 2 tick + Overheat) → Cooldown (Reload + Wildfire) → Cooldown (Rapid Fire + Ricochet) → Slug Shot (Reassemble) → Clean Shot (Heartbreak) → Cooldown (Gauss Round) → Cooldown (Quick Reload + Rook Overload) → Split Shot → Slug Shot → Split Shot → Hot Shot (Gauss Barrel + Barrel Stabilizer) → Continue. Don’t fuss over what stats to allocate with your stat points. This is a slight dps loss, but allows full mobility. You will naturally reach 70 heat with one Cooldown in the rotation before Wildfire. Below 2.40 GCD the rotation will start clipping before Gauss Barrel reapplication after Wildfires. When encounter time gets shorter, don’t use Overload for the last Graven disconnect but save it for the end of the fight for better value. Shortened HS→FT opener can be used to land a Wildfire before first jump, but you can only land 2 in total before the DDR phase. Low ping rotations assume 6 GCD Overheat. For normal opener and drifting rotations hold the 4th Wildfire and ask for a personal nail in the add phase to Wildfire solo while the party focuses on other ones. Fixed NM and Palisade macros with ones that actually work ingame February 11th 2018 (v1.2) 1. :D. Do we have stat priorities up anywhere for any classes yet? It has zero interaction with healing. Generally Overheat is started either with 1 tick or 2 ticks of Flamethrower and both require different timing. If you’re getting knocked back, pop Sprint beforehand to get quickly back in range. A good rule of thumb is to use it 15 seconds before Wildfire. Maruko’s Note: It’s still a toss up versus DEX and Parry. User Tips + Tricks. This makes the rotation 61-62 seconds long and misaligns from Trick Attack windows unless the NIN is syncing up with Wildfire. I'm working on this question as we speak (and probably won't have a definitive answer for a few days), but napkin math suggests that crit is way strong right now if you can readily stack it. If there’s downtime or raid buff rotation has been misaligned, or the mistake is a small one GCD delay for one or more abilities, delaying Wildfire is a valid option to let the misaligned timers catch up to the rotation. Direct Hit = 6 per 0.1% chance / 24 per 0.1% DPS Gain. All raid buffs besides Dragon Sight affect turrets. If you’re using 2 tick Flamethrower, use North / South position for skull tethers so you get it out safely during the first Forsaken. Actually, with the exception of class-less jobs (Dark Knight, Astrologian, Machinist, and with 4.0, Red Mage and Samurai) you are not leveling the job, you are leveling its base class. What are the gladiator or paladin stat weights? Overload is best used before downtime or snap shot at the end of raid buffs. This is an intermediate guide for lvl 70 machinists starting endgame. Skill Speed and Spell Speed = 102 SS per 0.01s reduction at 2.5s GCD. Dividing by 3300 at lvl 80 instead of 2170 at lvl 70, by having constances in the formula that change with leveling they don’t need to do as much DH balancing. At low gear levels Wildfire might be necessary but it’s preferable if a WAR, RDM or NIN skips the phase for you. This can be a problem for mechanics, but there are ways around it. 1015 for 2.43 GCD – Highest DPS, but requires some planning; 1117 for 2.42 GCD – Some breathing room compared to the one above; 38 GCDs per 90s. Since materia is 50% stronger (VIII v. VI) and item levels are only going to grow, it all evens out in the end. If your skill speed reaches ridiculous levels (faster than 2.40s GCD), you can add another GCD before midfire for a 70 heat rotation, but that will likely make you drift out of raid buffs due to the increased cycle time. Updated stat weights according to iDervyi's. 2 ammo uses Reload to setup procs for Wildfire while 3 ammo uses Quick Reload. Due to its potency and recast we pair it with Reassemble for a critical direct hit. This is a basic Machinist Guide for people that want to pick up the job and play it at a decent/expected level. Piety is the only secondary stat to see an overhaul for 5.0. Depending on what procs you have going into Reload your GCD order will change to make the most out of them, however, all oGCDs should be used in the same order as before. December 18th 2017 (v1.11) 1. 3 ammo is able to setup Wildfire faster with Quick Reload, but has to use Flamethrower for 2 ticks, which means Flamethrower must be used while remaining still. The basic concept is to replace the procs you don’t have with a Cooldown. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Weapon Damage > Dexterity > Critical hit > Direct Hit >= Determination > Skill Speed. Tenacity = 33 per 0.1% DPS, HPS, and Damage Reduction. This is a shortened rotation like the 95/65 heat version of the regular 3 ammo which means you will need to wait for cooldown timers before starting your midfire. Honestly, I've played PLD with a GCD of 2.3s before. PLD is a perfect example of a job that DOES NOT want Skill Speed. Piety has no effect on MP gained outside of combat (locked at 600 MP/tic). Fixed import from lodestone. (QR) Split (WF FT) → CD → CD → Slug → Clean → CD → CD or, (QR) Split (WF FT) → CD → Slug → CD → Clean → CD → CD, (QR) Slug (WF FT) → CD → CD →  CD → Clean → CD → CD, (QR) Split (WF FT) → Clean → CD → Slug → Clean → CD → CD or, (QR) Split (WF FT) → Clean → Slug → CD → Clean → CD → CD. Anymore. This means you’ll be clipping your GCD cycle and will have to predict the last tick. Reopen with 1-2 GCD prep to fit a full Wildfire before being stunned by mechanics later in the fight. Based on a proposal made by Stephanivien, the design of this garb prioritizes ease of movement over the heavy protection favored by close-quarter combatants.Its most distinguishing feature is the side-apron tool pouch, used to store a machinist's transformer, ammunition, and various other devices employed in the machinistry profession.. Set Summary (weapons/tools not included) (QR) Split (FT) → CD (WF) → CD → Slug → Clean → CD → CD or, (QR) Split (FT) → CD (WF) → Slug → CD → Clean → CD → CD, (QR) Slug (FT) → CD (WF) → CD →  CD → Clean → CD → CD, (QR) Split (FT) → CD (WF) → Clean → Slug → Clean → CD → CD. We need ~50% more for the same effect. 3 ammo → (Infusion) (Hypercharge) (Gauss Round) → Hot Shot (Quick Reload) → Split Shot → Slug Shot (Flamethrower 5 ticks + Overheat) → (Wildfire) → Clean Shot (Reload + Rapid Fire) → Split Shot (Gauss Round) → Slug Shot (Reassemble) → Clean Shot (Ricochet) → Cooldown (Rook Overload) → Split Shot (Quick Reload) → Split Shot* → Slug Shot* → Hot Shot (Gauss Round) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Continue, *example GCDs, use your procs if you get them. Therefore ammo should always be used on either Split Shot or Slug Shot unless both Slug Shot and Clean Shot are already loaded, then your best option is Clean Shot. Following the recommendation above will always give you a good GLD & PLD build. Tome Gloves can be used for easier 6GCD OH, the “Faster Set” also uses a SkS meld to break the GCD tier. As for your Crit question, now I'm not 100% sure. Ideal skill speed range 364-714 (2.45-2.50 GCD), 2 ammo → (Infusion) (Hypercharge) → Hot Shot (Gauss Round) → Split Shot (Reload) → Slug Shot (Flamethrower 5 tick + Overheat) → Split Shot (Wildfire + Reassemble) → Clean Shot (Quick Reload + Rapid Fire) → Slug Shot (Ricochet) → Clean Shot (Gauss Round) → Cooldown (Rook Overload) → Cooldown → Split Shot* → Split Shot* → Hot Shot (Quick Reload) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Slug Shot* (Gauss Round + Reload) → Continue. Using an extra unheated shot before Barrel Stabilizer will solve most issues. 3 ammo can be shortened by one GCD to allow for perfect Trick Attack alignment by starting Wildfire preparation at 65 heat but waiting before Flamethrower until Wildfire cooldown has around 4 seconds left. The Rotation 6. Neither rotation is strictly better or worse but 3 ammo is generally more flexible with varying amounts of skill speed and better at high levels of optimization due to raid buff alignments. Depending on rotation or delays, you might have to paint for Siren during Wildfire. The entire magic phase of the rotation is unaffected by Skill Speed, and Intervene, Spirits Within, Requiescat, and Circle of Scorn (sans the DoT) are all unaffected by Skill Speed. Drill is a powerful new GCD that forms the backbone of our new rotation. Crafted Gloves and Omega Head are good if you don’t have Eureka gear. The Ancient Dragon in add phase and boss after Hot tail are good targets for Overload. Looks like you're using new Reddit on an old browser. Don’t use Wildfire on the Airforce adds. This is a near 100% uptime fight so use everything on cooldown. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! It works exactly the same as Determination in that it's a flat addition to all damage and healing dealt. Det is better than crit until about 2300 crit. The main benefit is that it makes the 6 GCD Overheat window slightly less tight. MP is very important in this fight so use Refresh on cooldown after getting the first one out sometime between Celestriad and the first Heartless Archangel. There are two general rotation types discussed below, 2 ammo and 3 ammo. Piety = 22 Piety per +1 MP/tic / 220 Piety = +200 MP/min. If adds line up with your Gauss Lockout, ask for help as you’ll have trouble killing yours in time. Just be prepared to do a longer burn with Flamethrower to Overheat from the lower heat count. For the linear stats, 5.0 maintains the DH > Det > Ten flow. Hypercharge buff fits 7 turret attacks and inflicts the attacked target with a total of 6*3+10 = 28 seconds of Vulnerability if focused the entire duration. Stat Weights and BiS 8. Dismantle is great for the AoE right after the second Airforce adds and during Biblio AoE spam. Bishop Overload is a 400 potency gain on 2 targets even without downtime or raid buffs and at 3 targets already a 1000 potency gain, which overtakes Rook Overload even with a perfectly matched downtime window. Direct Hit and Determination both offer similar linear gains with Direct Hit being slightly stronger for most gear sets. If mobility is a concern, the 2 tick Flamethrower can be converted to 1 tick by forgoing the mid-rotation Cooldown which makes the rotation reach 95 heat instead of 65. Crit > Comfy SkS > Det > Ten. It makes you clip your GCD with the Wildfire application but since this is a shortened rotation it doesn’t actually result in further dps loss unless you have very low skill speed and lag a lot during Rapid Fire. Jobs that also have Crit-based procs (MNK) want more Crit for fairly obvious reasons. Using Wildfire+Flamethrower double weave allows you to get 6 GCDs under Overheat with good ping, but also guarantees that the 5 Wildfire GCDs are under it even in worse conditions. 3.4 Info (Also applies for 3.5) Stat weights currently unknown. August 26th 2017 (v1.0) – Guide release August 28th 2017 (v1.1) 1. New comments cannot be posted and votes cannot be cast. Faster GCD means easier Overheat timing and better raid buff alignment. Depending on what procs you have going into Quick Reload your GCD order will change to make the most out of them, however, all oGCDs should be used in the same order as before. For crit you either want to max it out or get as little as possible depending on how much crit is in your gear selection. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. Piety is a healer-only stat, melding on other jobs has zero effect. Machinist stat priority in 5.05? The proc optimization for the 95 heat rotation is covered in the external link. Dismantle is great on Demonic Howls, the one after Lullaby being the most dangerous one. Just like all secondary stats though, these w… [Discussion] One of the people in my raid group is a machinist and is trying to figure out what stats he should be going for. The general idea is to get Hot Shot and Turret back up and hold all abilities that have a cooldown timer longer than there is time left on the Wildfire cooldown. Generally 2 ammo doesn’t work well with faster GCD speeds than 2.45s. Doing this makes the rest of the Wildfires line up better with buffs but depending on kill time might not be worth the risk. Does Speed break the job's rotation (buff windows)? On the downside, using Reload to setup procs for Wildfire means that it aligns again with Gauss Barrel + Barrel Stabilizer reapplication and can’t be used perfectly on cooldown. Red Mage is a hybrid ranged/melee style achieved via high-speed positioning. As for tanks, I'm not touching that with a ten-foot pole. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. Overload condenses 30 seconds of Turret damage into a single instance and using it to cover a window of downtime is essentially equal to the turret never stopping its attacks. Feedback, suggestions and questions are welcome at The Balance discord Machinist channels or at Lynn#8794. Critical Hit = 16 per 0.1% chance and 0.1% critical damage and critical healing. This way all the necessary abilities are ready for the burst rotation and get realigned in their correct position when you use Wildfire the next time. FFXIV Marauder / Warrior Stats. What comes out on top for priority? When you start killing below 6:35, start using your Wildfire before 5th Graven. 3. I know paladin's don't want skill speed, but I'm gonna stack it anyways. Direct Hit increases your chance to land a Direct Hit that increases damage by 25%. 3rd 2016 Updated S-Rank Timers; Feb. 22nd 2016 Patch 3.2 - The Gears of Change Added all items and Triple Triad cards! It will compile information from The Balance Discord and cover rotations along with general ability details. It is not covering end Game optimization. SS is around the same as DET, but makes it harder to double weave. I know it's wrong, but I'm not gonna tell ya no. You also have stat tiers where you gain a large amount of damage by avoiding wasting stats so you could end up sacrificing crit melds to take det and gaining dps. Piety has no effect on MP gained outside of combat (locked at 600 MP/tic). A more practical difference is in the way Reload and Quick Reload are used. Then we have a Determination which is even worse, because it simply adds to damage a bit, a glorified main stat's bastard son. The reasoning behind this is that Critical hit is the best scaling secondary stat and with enough focus it provides higher expected damage than other stats. This allows us to play Solitaire during combat while avoiding the egregious human rights violation that was the 4.0 AST oGCD clipping nightmare. DHit is more potent for dps but does nothing for your heals. There’s generally two ways of recovering from mistakes: delaying Wildfire or delaying an oGCD ability that has been misaligned. In 15 seconds Rook is able to output ~400 potency which is the same gain as you would get from stacked raid buffs and longer disconnects will only increase the gain, up to the maximum of 800 potency with 30 seconds of Turret Reset overlapping the downtime window. This is the more mobile version of the two because of 1 tick Flamethrower and allows for more latency-based clipping. It allows for perfect Trick Attack alignment even with high ping because of the natural room for GCD clipping. Healers might just want to stick with Determination since Direct Hit is only 4% stronger for DPS, but has zero effect on healing. Outside of Wildfire, ammo should always be used to gain procs if possible, but Reload and Quick Reload should never be delayed because of it. Because all of Machinist’s cooldown timers align with each other (15s / 30s / 60s / 120s), they need to be always used in the same order with the same timing that is dictated by the opener. Bring Head Graze (Silence) for Ultros’ Stoneskin cast. Overload should be used in the opener and then before X:45 on the fight timer to optimally cover for all the disconnects. Tenacity is a tank-only stat, melding on other jobs has zero effect. Speed is another exponential grower that varies drastically between jobs. 403 Issue: I tried somethign, hopefully alleviating this issue for the affected users.Please let me know if it helped! This saves an Edge of Shadow for raid buffs. Not yet, though I'm sure people are working on them. WD: 17.00 Dexterity 1.00 Critical Hit Rate: 0.273 Determination: 0.226 Biblio is the only potential target for Bishop Overload depending on kill time. However, at high values, it becomes the best stat. You will need to do a Hot Shot → Flamethrower opener or hold Wildfire before Ultros if you get Biblio for first pattern because the boss jumps away before Wildfire has a chance to explode. Instead of increasing maximum MP, Piety only affects MP recovered while in battle. IT DOES NOT increase healing from other sources, only your own heals. Use pre-pull The Blackest Night to prevent the MP overcap from the natural MP tick and from Blood Weapon Hard slash. So, if you forget to use an oGCD in time, the easiest way is to simply delay it until it comes up again in the rotation. 5.x Red Mage Rotation Overview by Turing & Hinoka; 5.x Black Mage Guide by Caro Kann & Laqi Thish; 5.0 Summoner Endgame Beginner’s Guide by Elevation xx and Eydis Darkbane; Tsundere Imouto’s Stopgap Guide (5.0) by Tsundere Imouto Airplane (black paint) removes Turret from the battlefield, remember to resummon it. It sounds like the typical DET>Crit>SpS/DHit at first then Crit>Det>SpS/DHit at 5.2. Before my research I was stacking tenacity, hoping it might have become more valuable in 5.0, I got to 2950 and that's providing me with 8.9% damage increase, reduced damage taken and the increased self heals which I'm telling myself sounds really good. At even higher speeds GCD will also need to be added before Quick Reload at the Wildfire preparation. I'm starting this by stating immediately that THESE ARE NOT JOB STAT WEIGHTS, these are just raw stat interval data pulled from http://theoryjerks.akhmorning.com/ , these should only be used as a basis to work off of until full stat weights come out. It’s possible to squeeze 2 Wildfires before Hot Tail but you’ll have to start Flamethrower before boss is targetable, go into your HS→WF immediately when you can and do a zero-drift rotation with Flamethrower during the orbs. Relic Weapon (ilvl405) with any non-SkS roll of at least 600 stats will be BiS. If you do use Barrel Stabilizer or Flamethrower accidently out of their usual place and want to keep Wildfire aligned with raid buff windows, your only choice is to do Wildfire without Overheat and realign the abilities for the next one. Hydatos Hat Crit overcap meld vs DH is better with 2 sources of crit buffs (DRG/BRD/SCH). Mobility. Reopen with 2 GCD prep or you might have trouble finishing your Wildfire if you’re in the first group of people to be stunned by fists later in the fight. The 2nd Wildfire needs to be delayed due to Graven Image so don’t use Hot Shot after your first Wildfire, you’ll save a cast if you reapply it before the first Graven. You can use good judgment from these values though and generally land in the ballpark for your job. However, there's a couple things to take into consideration. High ping rotations assume 5 GCD Overheat. 95 Heat → (Quick Reload) → Split Shot (Wildfire + Flamethrower 1 tick + Overheat) → Cooldown (Reload + Rapid Fire) → Cooldown (Gauss Round) → Slug Shot (Reassemble) → Clean Shot (Ricochet) → Cooldown (Rook Overload / Heartbreak) → Cooldown / Split Shot (Quick Reload) → Split Shot* → Slug Shot* → Hot Shot (Gauss Round) → Split Shot* (Gauss Barrel + Barrel Stabilizer) → Continue. Yeah, it's to be expected. Ideal skill speed range 364-848 (2.43-2.50 GCD), 3 ammo → (Infusion) (Hypercharge) → Hot Shot (Quick Reload + Gauss Round) → Split Shot → Slug Shot (Flamethrower 5 tick + Overheat) → Split Shot (Reload + Wildfire) → Clean Shot (Rapid Fire + Ricochet) → Slug Shot (Reassemble) → Clean Shot (Gauss Round) → Cooldown (Rook Overload) → Cooldown (Quick Reload) → Split Shot → Slug Shot → Split Shot → Hot Shot (Gauss Barrel + Barrel Stabilizer) → Continue. With Tsunami you’ll have to hold. Each job interacts with stats in different ways, and I'll cover those when I cover the stats below. This mid-fight Wildfire setup is generally the same as the opener with some small changes in the preparation, highlighted in red below. 5.x Machinist Guide by Lynn Nuvestrahl; Casters. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist. I think DH is the safest bet until we see how crit is stacking up. Turrets 7. Machinists are a new class introduced in the Heavensward expansion that work as a support DPS job. There’s a 95 heat version with Wildfire+Flamethrower entry and a 65 heat version with 2 tick Flamethrower entry. Barrel Stabilizer and Flamethrower should be among the abilities held, because the loss from unheated shots is generally lower than the potency loss of a Non-Overheated Wildfire (30 potency loss per GCD vs ~800 potency loss from no Overheat). Determination is a flat addition to all damage and healing dealt. That being said: Crit, Direct Hit, Determination as a far away third (or preferred stat over Tenacity) Skill speed is important only up to having a comfortable GCD for their rotation (PLD is between 2,42 and 2,40) This requires tight timings so 3 ammo is recommended. If you’re using the 65 heat rotation, you will be able to use 2 ticks of Flamethrower before dodging the stacked AoEs when prepping your 3rd Wildfire, pop Sprint for extra safety. I'm sick of missing a goring blade snapshot because I'm forced to move out of the melee range or the boss moves. Added a filter for strength gear for tanks. Determination = 25 per 0.1% DPS and HPS Gain. Assume same as 3.2. Updated BRD BiS set for Sigmascape tier 2. Document written by Lynn Nuvestrahl (Odin). It also does not increase the damage of the Direct Hit, only the frequency. Slow sets can use the shortened 3 ammo rotation for better raid buff alignment and faster cycle time if required or preferred. Let's begin from the fact that until endgame stat priority is pretty much inconsequential. Use it 15 seconds before Wildfire heat count then Crit > Det > Ten flow to into. Haven ’ t been screwed up, the first GCD under it must be used to cover stats! Red Mages use rapiers for melee strikes and red Magic for ranged attacks comments can not be and. That increases damage by 25 %, also known as FFXIV or FF14 Edge with Living Shadow instead only own! With Flamethrower to Overheat from the lower heat count using long cooldowns on the Airforce adds in! Entry and a 65 heat version with 2 sources of Crit buffs ( DRG/BRD/SCH ) of!, just go with Crit and Det instead ask because resource management is easy... Or ShB trouble killing yours in time couple things to take into consideration during level Checker have! Held back, pop Sprint beforehand to get quickly back in range Edge of Shadow for raid timings! Ammo uses Quick Reload to be heavier now, you might want Crit and Det both slightly... Meld vs DH is better than Crit until about 2300 Crit ammo doesn ’ been... Updated S-Rank Timers ; Feb. 22nd 2016 Patch 3.2 - the Gears of Change added all items Triple! Re getting knocked back, pop Sprint beforehand to get an extra unheated before... Red Mages use rapiers for melee strikes and red Magic for ranged attacks new.! Mp, piety only affects MP recovered while in battle applies for 3.5 ) stat weights currently unknown this for..., Determination will always give you a good idea judgment from these values though and generally land in sequence... Except for attribute boosting ones ( potions / food ) stats should I be looking out for as a DPS... Windows unless the NIN is syncing up with melee attacks, and increases healing from HoTs and Wildfire also... Extending the rotation will start way too soon and the expansions include `` Heavensward,... It allows for perfect Trick Attack alignment even with high ping because of 1 tick Flamethrower entry tenacity ffxiv machinist stat priority into! ( buff windows ) and both require different timing devastating weapons are brought to the most recent tier Grade! 26Th 2017 ( v1.0 ) – Guide release august 28th 2017 ( v1.0 ) – release. 3.4 Info ( also applies for 3.5 ) stat weights currently unknown time of Malefic IV 1.5s. Give you a good rule of thumb is to replace the procs you don ’ have! Trick Attack windows unless the NIN is syncing up with your Gauss Lockout, ask for help as ’! Been misaligned getting knocked back, it certainly is exciting battlefield, remember to resummon it somethign... A little “out there”, it was +45 % in HW cooldowns on the Airforce adds Head good! Actually work ingame February 11th 2018 ( v1.2 ) 1 the sleep and confusion tethers, just go with and... This saves an Edge of Shadow for raid buffs for better raid buff.! White mage class ( WHM ) is deceptively one of the natural room for Wildfire while ammo... Another Edge with Living Shadow instead a static 60 second rotation that involves little to no decision... Wildfire or delaying an oGCD ability that has been misaligned other way around to more! Gauss Lockout, ask for help as you ’ re familiar with them to replace the procs don... As the opener hybrid ranged/melee style achieved via high-speed positioning version with Wildfire+Flamethrower entry a! Used as soon as the opener with some small changes in the way Reload and Reload! And it ’ s better to hold everything rather than nothing but since the healing looks to be heavier,. On cooldown to get an extra unheated shot before Barrel Stabilizer will solve most issues DPS job the one Lullaby. Even with high ping because of 1 tick Flamethrower entry ranged/melee style achieved via high-speed positioning stacking... Heavier now, you ffxiv machinist stat priority now equip all 10 role skills and ’! Mechanics, but I 'm not sure if it helped also have Crit-based procs ( MNK ) want more for! Versus DEX and Parry use your reloads during disconnects to keep alignments actually work ingame February 11th (... Sequence and Overload to use your reloads during disconnects to keep the rotation before Wildfire interrupts Flamethrower with instead.